Huellitapp – Product design

Overview

The problem

Street animals are a current problem in the city of Bogotá.
 There are people who rescue, adopt and support animal adoption processes on their own.

* This project is in development

The team

Yehimy Rincón

(UX designer)

Shinna Gaitán

(UX designer)

Felipe Silva

(UX designer)

The goals

Create a support network of timely help through a mobile application for street animals in the city of Bogotá.

Facilitate the work of people who currently rescue animals or support adoption processes.

Achieve an increase in animal adoptions in the city.

The User

Pain points

Lack of resources.

Additional efforts to achieve an adoption or support an adoption process.

Herramientas para empatizar

  • Interviews and surveys
  • Empathy maps
  • Actor map
  • Golden circle
  • Card Sorting
  • User Story Mapping
  • StoryBoard
  • Personas

Design process

Wireframes and paper prototypes

We started designing and iterating paper protorypes.

Digital prototypes

Then we defined the design system, the Look & feel and the language of the app.
We designed the screens for the main flow.

Usability study

Then we conducted two usability studies with 8 rescuers testing the first version of the app.

Guided testing
Remote testing

Improved digital prototypes

Based on the findings from the usability study and the prioritization of improvements, we adjusted the prototypes.

Conclusions

Impact

  • We detected interest in the application from rescue users and that they would pay to use it.
  • Photos of Creole dogs are more striking.
  • The project and the business idea lend to make a robust development as it covers a problem that involves many user profiles with different interests.

What we learned

  • Iteration with real users is key to achieve the success sought in the products
  • Teamwork with people of different profiles contributes a lot to the development of the idea.
  • Detach yourself from your own ideas and proposals.